Invariel
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Post by Invariel on Jun 28, 2018 18:07:09 GMT -6
When fighting on the chandeliers, if an enemy is killed on one of them, the loot bag falls through the chandelier and drops to the ground below.
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Nezuto
Master Alchemist
Welcome to my world....
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Post by Nezuto on Jun 28, 2018 18:31:10 GMT -6
Well, the chandeliers do have openings where the loot could fall through, so....immersion?
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Team Mom
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Post by lovelydumpling on Jun 28, 2018 18:50:39 GMT -6
I noticed this happen quite a few times but for some reason it never dawned on me that it might be unintentional.
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Nezuto
Master Alchemist
Welcome to my world....
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Post by Nezuto on Jun 28, 2018 18:54:00 GMT -6
Yeah, you'd be surprised how many bugs and glitches get left in the game, because it actually makes things either better or interesting enough to warrant it remaining. This may be one of the latter....though, if it starts to fall through floors and the like, then we have an issue
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Invariel
New Blood
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Post by Invariel on Jun 28, 2018 19:03:09 GMT -6
I didn't think to try this on other semi-solid platforms, but it still feels like a bug to me, even if it does have narrative justification.
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Deleted
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guest@proboards.com
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Post by Deleted on Jun 29, 2018 11:25:10 GMT -6
I'm not sure this is intentional. I get that it could make sense since, as Nezuto said, the chandeliers have openings so small items like loot items could fall through, but in the final game there could be situations in which you can't backtrack to get the item before it disappears, depending on the size/morphology of the room, and it would be annoying in my opinion. Anyway, I recorded 2 clips as I wanted to open a thread about it, so I'll link them here
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Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
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Nezuto
Welcome to my world....
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Post by Nezuto on Jun 29, 2018 13:26:25 GMT -6
Oh, pretty sure it's not intentional, was mainly goofing about it. Depending on future level designs, I can imagine it'd become more of a bother, than anything immersive. Also, speaking of that fountain for a moment, has anyone else noticed the center portion of the blood randomly turn pinker while the sides remain normal color? Assuming it's just a texture/graphical derp is all, but unsure if it's been seen by others.
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Post by lovelydumpling on Jun 29, 2018 13:35:20 GMT -6
Oh, pretty sure it's not intentional, was mainly goofing about it. Depending on future level designs, I can imagine it'd become more of a bother, than anything immersive. Also, speaking of that fountain for a moment, has anyone else noticed the center portion of the blood randomly turn pinker while the sides remain normal color? Assuming it's just a texture/graphical derp is all, but unsure if it's been seen by others. That's just points where the blood is thinner and simply staining the white statue behind it. (It does look a bit unnatural thought yeah)
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RichterB
Loyal Familiar
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Post by RichterB on Jun 29, 2018 20:04:21 GMT -6
I am still playing through and collecting notes. This was one thing I noticed, but wasn't sure if it was done for realism's sake or not. It was a bit annoying. And as for the blood pool, I'm not sure what's going on there. I imagine all the effects aren't in yet.
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Jun 30, 2018 10:38:44 GMT -6
actually im betting loot falls through due to the chandelier physics making the bounding box clip into the loot bag, this MAY be fixed by moving the loot spawn point up a few pixels but id need a frame by frame comparison to do more than just guess
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