Konami is announcing beta test for a new Castlevania game... Apr 21, 2018 0:31:07 GMT -6
Post by ghaleon on Apr 21, 2018 0:31:07 GMT -6
I don't know why that Millia gets no love, it's always the first game's version, or that god awful white and blue outfit. Yours is clearly the best though.
Wish someone would make an mmd model of it qq.
edit: I guess I should at least try to nibble on the topic, sorry.
Anyway... I don't care for mobile games but until recently I tried Honkai impact 3rd and it's actually good. the combat is good, the character designs are great if you aren't phobic about anime girls, and the pay to features are actually well done. Crystals are the premium currency, and you get crystals for doing daily quests, events, etc. Paying only speeds it up, and while it's not the first game to do it, I find it's really good at making it so the speedup factor doesn't seem blatantly unfair. Plus there is no pvp as far as I know so it's doubly less unfair.
ANYWAY, I have a seemingly strange middle ground when it comes to microtransactions and paid dlc and all that with games.
I HATE pay to win just as much as anyone who complains about it, possibly even more so. But I'm not paranoid about it where it doesn't exist. If a game has payed cosmetics only, I'm not going to jump on them for it claiming it's a slippery slope and if you give them an inch they will take a mile.
If you give some people an inch, some will take a mile yes, but if you give some people an inch, some may only take an inch. Therefore I judge every game individually based on what they DO, not on what their practices supposedly LEAD to. Newsflash, pay to win has existed for several years now, and some companies still have paid dlc that isn't pay to win, so stop blanket labeling them all such.
As for the dlc that is not pay to win, but has a big price. Sometimes it can be annoying something you want is too expensive to be worth it. But I don't hate the developers for it, they do have to make money, and if the game is otherwise great, the more money they make from said game, the better and more likely they will make more like it. So why deny them the incentive to do good work? Making games isn't easy, it's hard work, I think they deserve extra cash just like delivery people, waiters, etc. I think of them as tips with benefits instead of tips for no reason.