Crafting: 12 questions! Feb 1, 2018 4:37:35 GMT -6
Post by Pure Miriam on Feb 1, 2018 4:37:35 GMT -6
1 Thorn Whip crafted? Thorn Whip x1 crafted?
The newest Bloodstained update (HERE) presented us with the game's crafting system. It looks simple and efficient. Gather material, forge that material, and you get new stuff. Considering what was revealed and our own expectations for it. Answer the questions below!
1) Did you liked Bloodstained crafting system, considering what we know so far?
2) The crafting system has a list of things that you can craft. That means you cannot craft something just by having the materials to do it, you need to have what you want to create, on that list. How do you think that list is going to be updated? By finding new "recipes"? By leveling up Miriam? By progressing in the game? By finding relevant materials that would add new things to the list?
3) Some itens require other itens (not just materials) to be crafted. High Potion and High Ether requires Potion and Ether to be crafted, while Lohengrin, Schedar and Lightning Bolt requires Gram (a type of Sword, a mythological one). That can create a convoluted system where you need to find A to craft B and use the crafted B to create a C. What do you think of that? Fun because it makes you grind, search and find more stuff, or boring because you need to many things to reach the result you want?
4) In the past, IGA said that he wanted the game's drops to be related to enemy parts, such as head, body, etc. Some of the materials there seen to be generic, such as Melted Skull or Tail. Do you want materials to follow some kind of logic (like, any enemy with a tail, should have a chance to drop the generic "tail" material, any enemy with a skull should drop some kind of skull) or w0uld you prefer if the game had materials scatered around enemies without the need to follow a rigid logic behind it?
5) The sword Schedar requires "Vepar Fangs" to be crafted. Vepar is a boss. Do you think bosses will drop materials for crafting? If that's so, how that will work out? They will have 100% chance of dropping (since they are bosses and usually fought only once), or maybe bosses that CAN be normal enemies later on could have a normal drop rate? Or the game could have some kind of system to summon bosses again to fight them and make them drop their stuff?
6) Regarding drop rates, what do you expect or want, regarding materials? Low or high drop chances overall? Also, would you like to find materials scatered around the game, inside chests and such? As prize for quests, among other ways to obtain them?
7) This updated also presented us with a new bat-like enemy (without official name yet). Do you think that enemy will have a shard? If yes, what type and how it would be?
8) The options menu that quickly shows in the crafting system, shows cooking and shards (and also something that looks like dismantle itens). Regarding cooking, do you think the game may end up being too easy if it has several potions and food types, considering the game's cap for itens seems to be 99?
9) Regarding Shards, how do you think they will integrate into the crafting system? Adding up Shards to level themselves up? Maybe using them to give special effects to weapons and equipment? Or maybe, using Shards to create totally new ones?
10) Regarding the last option in the menu, that LOOKS LIKE dismantling, what do you think of it? Would you like if the game had, like, a very rare material that can only be obtained by dismantling a very rare piece of equipment or something like that?
11) Do you think that, with the crafting system, the game may turn into a "grind feast" in order to obtain materials needed to craft things as quickly as possible? What would be the outcomes of this?
12) Crafting should be optional? (everything you can craft, you would be able to find in the game, abeit in a harder way).
That's all folks!