Post by Enkeria Gin on Jan 22, 2018 9:47:23 GMT -6
A feature that allows additional achievement upon achievement is to include a way to collect items in the game. It could be something for a special room, a special menu or a special place, for example inside a book. I would suggest you find furniture if Miriam get's her own room. This would however make less sense with other characters if you play as them. And with a New Game Plus, the collection might already be finished. This is why, even if we get furniture and Miriam gets her own room, I suggest paintings. Lets collect them!
With achievements upon achievements I mean three in one deal. First off you find paintings and collect them, secondly you unlock it in the game somewhere to watch these paintings and third, you get the modern achievement medal outside of the game for collecting one or a special number of these paintings.
Additional feature would be, on those platforms that it is allowed - have them as wallpapers outside of the game, or if we do have a theater or museum mode somewhere, let us change the background there.
Image above: In the Bloodstained trailer, Miriam runs by a few paintings.
With paintings, I do not mean concept art however. If this would be the case, lets have it in a gallery mode menu instead of an actual room or museum in which you as Miriam or any other character actually runs or control.
Another feature that would combine artwork and paintings would be music. There are potential treats here to be found. What is your take on it?
Enemies that can be encountered in Nightmare Difficulty only. While being a stronger type of whatever it represent, it does have a guarantee drop of either shards or materials / items that could come in handy. These are spawned at random in large spaces only, to make it easier to avoid them if you do not have a deathwish while being underpowered.
If they do not have a guarantee, perhaps a higher chance in a good drop at least. Since we do not know about crafting and materials yet, this is a feature that could really change the way you play it strategically. Rule would be that you can't farm these since themselves are rare in nature, and gives you a more intense battle with frenzy attacks. It would also apply on lesser demons, of course at random.
Thoughts on this?
Image above: Elite encounter in the game Dead Cells.
Been playing a few different games with maps similar to Metroid and Symphony of the Night. Some of which show only save and transportation/teleportation rooms / stations. Others show so much more than that. How about some additional features for your map with the option to turn them on and off. These features would only be visible once you actually have been in that room or area.
- Wall Mac (health) you didn't take after destroying the wall, good resource for food if you come back!
- Shop / Inn / Forge / NPC area
- Sealed magical doors and obsticles you need some kind of key to open
- Entrance to a boss you have yet not defeated
- Elite enemy that have a guarantee of a shard drop
Keep in mind that things like saveroom or teleportation is almost a given in an IGAvania game like Bloodstained, and not included in the list. Also, a map needs to be clean and not littered by NPC's or enemies and items in general that you missed while running through the room. Also note that you must be in same frame to see these icons on the map, if you choose to have them "on". If you enter a room with 3 levels, but only run through one, the other two will still be hidden for example, even if a simple jump would do to reveal more.
What are your thoughts?
Image above: Entrance concept by ArtPlay (and possibly Inti Creates at the time)
BOSS BATTLE WITH FLEXIBLE RATING AND XP
During normal game, new game plus and nightmare difficulty, there is a low cap and a high cap of experience you can earn if you do good or really bad in a boss battle. The only way to earn experience is to defeat the boss, but with bonus experience if you are less to none damaged after the fight. If you are close to die but finish the battle, you get the low cap. Things like these take usage of potions, weapon damage, time and your overal health into consideration.
Alternative would be a rating score during Boss Revenge and Boss Rush, which when you do good, you earn more. The rating could be based on the same things or just time itself. Maybe even a hybrid depending on which mode you pick, and if these have a difficulty setting as well that you may pick before playing them.
The reward for killing of a boss with better speed and strategy, gives you a small, but ok boost in experience.