Edit: There were two other threads directly related to enemy discussion, but this one was first. I have merged the three threads into one. There are two other threads regarding enemies that I think are best left on their own, but to easily reference them from here see Enemy Behavior and Lovecraftian Enemies. -XombieMike
I was wondering if Bloodstained is going to focus on the 72 demons of the Lesser Key of Solomon then I wonder if there is a chance we will see angels in the game as well considering each of the lesser demons has a counterpart angel in their description who stands as there archnemesis basically. What are your guys's thoughts on this?
Last Edit: Aug 16, 2015 10:36:16 GMT -6 by XombieMike
If you go through all of the lesser demons it looks like some of them are good willed and help people who summon them. I wonder if one of these demons will be our "librarian." Also I would agree we might see a corrupted angel or two, I think it would be something neat to include though.
Post by Wilt Derivata on Jun 4, 2015 17:48:46 GMT -6
If we are talking about alchemy, immediately I think of Fullmetal Alchemist, so maybe Miriam will fight a Homunculus? Two ideas: 1 - A powerful Boss created artificially with alchemy, the first part of the battle like a human being and the second most monstrous 2 - A huge army of beings created with alchemy
Post by wiggychiggy on Jul 2, 2015 13:35:19 GMT -6
Since this is an IGA game I expect that we may encounter an enemy who torments or pursues Miriam earlier on in the castle a la Death from the Castlevania series. Perhaps Legion or an alchemical monster composed of many, many squishy pieces will also make an appearance. Personally I always loved fighting bosses with multiple parts you must dismantle in order to attack their core and administer the deathblow! Perhaps even Gebel in his madness will influence Johannes with an implanted crystal and force Miriam to confront her companion!
Post by spideryfingers on Jul 2, 2015 17:00:03 GMT -6
Rather than a Spectral Sword, how about a Spectral Whip? Would surely be a formidable enemy or a terrific guardian prior to meeting a big boss.
I think as far as bosses go, a Galamoth-esque boss must rank right up there with the best of them. I remember playing SotN a few years ago and had an absolute nightmare trying to kill Galamoth. When I did defeat him (eventually) I had to sit back and take a good breather LOL
I know it was on the AMA, I believe, that Iga said he may use monsters inspired by classic horror movies, too. Question is what will he pick. And who knows how all the hell hounds (hell pets) are going to turn out
In times of darkness all hope brings out light, but my soul's turmoil still holds me back.
ok Iga said he thinks he needs more monsters, so what ideas do you guys have?
here are a few of mine: Cling Skeleton - will run and toward the player, and if it reaches the players they hold onto them (with arms, legs and rib cage) then sucking out life. once attached they are really hard to get off. (the only way is to escape it to leave the room, go tangent, use shield bash or dash into a wall which will damage the player too). note it can attach to sheilds if in use and will not take life but the player cannot use shield until it is off.
Cling Boom - the same as the Cling Skeleton but will blows up. the explosion is comparable to the amount of life it has... if you attack it and lower it's life it can be a dud.
Skeleton whipper - a skeleton with a whip and a strangely familiar stance.
Last Edit: Jul 12, 2015 13:11:58 GMT -6 by JeffCross
Secrets and dishonesty are burdens, easily avoided by the truth.
Perhaps something akin to the sword lords in SoTN where they "continue fighting" even after you've slain their original form. The bigger enemies could become lesser variants of themselves say if you attack a certain part of the body- meaning that they'd have a "weak point" but failing to attack the aforementioned weak point would lead to the room filling up with smaller versions enemies, manifested from the bigger baddie you were already attacking.
Team Sword yo
----------If we all reacted the same way, we'd be predictable, and there's always more than one way to view a situation. What's true for the group is also true for the individual. It's simple: Overspecialize, and you breed in weakness. It's slow death.-----------
I hope there's a few "shielded" enemies. Like in Shovel knight where the shielded knight-looking foes would block most of your attack so you would have to change up your attack patterns. I know they'll probably add more attack patterns for enemies for New Game+ so that'll be exciting to see.
Some undead alchemists would be nice to see as well. Using all kinds of powers like just a straight power blast, flying bouncing energy balls, and/or maybe summons strong demons (and it could maybe be randomized as well. So every time you enter the room, you have no idea what powers that alchemist would use). For new game+, the alchemists could use all of their previous spells, plus a few new ones. Maybe even merge with a summoned demon to heal it + give it extra damage!
On the subject of summoning, maybe there could be necromancers. I don't remember the game, but I'm pretty sure there's quite a few that use the same idea, where enemies (such as skeletons or zombies) continue to spawn until you stop the enemy summoning them. Maybe the "necromancer" doesn't even have to summon anything, but continually boosts the enemies stats in that certain room (and maybe an item could be worn to limit/prevent stat boosting magic such as that). For New Game+ the necromancers could summon stronger enemies, while stat boosting and be able to heal from the damage that his/her/it's monsters does to you.
Speaking of stat boosting, there could be enemies whose sole purpose is to temporarily chip away at your stats for every hitpoint it takes from you (It could last a few seconds or even up to a minute). For that enemy type I can picture something annoying like the fleamen or medusa heads doing that type of work. For this game in particular it could be flying animal parts? (Since most of those demons have some part of an animal) Each different animal part could have varying speeds/damage output. For New Game+ the stats lowering could have a longer effect (like 2 minutes).
Post by EbonAnimus on Jul 10, 2015 15:58:48 GMT -6
Just look at www.games-workshop.com/en-US/Warhammer ^^ Add some Djinns/Elementals,Lamassu (like the one from raging heroes) and some different elemental Beasts(maybe a Shadow- or Bonephoenix) to the key of solomon and you get enough inspiration to fill the castle easily;)
Just make it a more organic 3-headed dragon (lose the mechanical design; perhaps give it some stained-glass crystals on parts of its body), and maybe instead make it breath rainbow-colored flames at Miriam.
It could behave similarly to the "Dragon Zombie" from past Castlevania games... OR fly around the large room in which Miriam would fight it in.
(EDIT): One of the heads could breathe the rainbow-colored flames, the other could have frost-breath...and the main head could fire lightning bolts from its mouth.
Last Edit: Jul 18, 2015 8:15:51 GMT -6 by Galamoth
Curse you, Alucard!
Devin R. Lowe from the Bloodstained Kickstarter page.
Post by wiggychiggy on Jul 10, 2015 19:35:59 GMT -6
I would really love to see the Candle Skeleton ever since seeing jim and his icons.
Since this is a game with a distinctly 'gothic' art style, I would love to see crystal versions of classic gothic horror monsters. Crystal vampires or a crystallized version of Frankenstein's monster. I really enjoyed the art design of the Crystal Caves in Dark Souls especially Seath the Scaleless. A tougher, high-level enemy that is stationary with it's torso trapped in an outcropping of crystal would be both visually stunning and a memorable encounter.
crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys
Aug 16, 2017 18:11:01 GMT -6