Post by batfamiliar on Apr 19, 2017 2:56:54 GMT -6
Hello & salaam to my fellow bloodstained community members!
I remember reading that both the lesser key of Solomon and alchemy will play a part in bloodstained. Both of those have roots in the Islamic empire during the medieval period.
the lesser key of Solomon is based on such sources. In the Quran, King Solomon rules over both Jinn and Animals, and has powerful Efrit confined and under his control. This is also mentioned in 1001 Arabian Nights.
Alchemy has very Near Eastern (as well as South Asian) roots. The alchemist Geber is actually Abū Muḥammad Jābir ibn Aflaḥ, or Jabir. We get our word elixir from his Al Iksir, a red sulphuric powder used to transmutate base metals to gold.
I love Iga, and have been listening to his interviews. I get that it's set in London, but does the inclusion of Geber & mentions of lesser key of Solomon mean there may be some Jinns or Eastern touches in there?
I hope so but I don't mind if not. I would love it if there was an Arab/Brown or Muslim character though. I also love jinns (grew up on Jinn stories).
Post by Enkeria Gin on Apr 19, 2017 5:32:59 GMT -6
Welcome to the forums, if it ain't much trouble, I would like to know more about Jinn.
Genie, Jinn, Djinn or Gin (ehm....) - Have different styles, different stories. But what I have understand thus far is that Jinn, the demon, was an entity born of fire, and pure evil.
While not getting into religion too much, as the forums is a neutral ground for all beliefes, I hope you would like to share the demons treats, the stories and the idea behind what man can do to survive these. And also, if you have the energy, let us know creative ways to actually make this happen in Bloodstained. Like, where are the crystals, how would the Jinn behave and such.
In short, create a monster, and share what you know. Would be awesome!!
Edit: Create an alchemy, create characters. Or form what we already have!
Post by batfamiliar on Apr 20, 2017 10:44:12 GMT -6
Hey thanks for your reply!
Would love to tell you more about Jinn! J-N, the arabic root, means "hidden." According to Pre-Islamic sources, as well as the Qur'an, Jinn are hidden beings, with free will. Saying a Jinn a demon is unfair. Jinns are not bad, the way the demons in the bible are evil.
There are many nations, kingdoms, societies and religions in the world of Jinn. There are Jewish, Hindu, Muslim and atheist Jinns. According to religious sources, Jinns are made of fire/the light of lightning, and humans are made out of clay.
How I imagine this all coming together is through Alchemy. Jinns in their world have other substances unknown to man. Thinks like Red Sulfur (Red King), or other transmutational materials could be obtained from the realm of Jinn.
My personal hope is Bloodstained tells a very global story, as Alchemy is a global phenomenon. My favorite Iga games (Dawn & Aria of Sorrow) are fun because you get to play a Japanese college kid who somehow ends up in an ancient vampire's castle. I get that Bloodstained takes place in England, but the world was small at that point. Small enough for eldritch wisdom from the Greeks to be passed to the Muslims to then end up in the hands of Alchemists in England.
Throughout the stories of 1001 Arabian Nights, & oral traditions from Algeria to China,
batfamiliar While drawing from the Lesser Key is an absolute certainty for demonic enemies (considering the vast majority of them will be demons for Miriam obtain Shards from), I'm sure that many of the enemies [and some Familiars] will be inspired by various mythologies.
This game may take place in England, but the setting has never stopped IGA from allowing mythical creatures the-world-over from appearing in past Castlevania games.
For example: How did a Jiangshi end up in Transylvania? (Order of Ecclesia)
Curse you, Alucard!
Devin R. Lowe from the Bloodstained Kickstarter page.
Post by batfamiliar on Apr 25, 2017 5:51:13 GMT -6
Yes a Jinn familiar!! That would be sick.
Basically I love Jinns! I want Jinns in the game !!
sorry about getting heady, everyone. Haha
I still can't resist because I picked up a great book on Jinns (ts called World of Jinn by Amira El-Zein, who is a visiting professor at Georgetown University. The book is a thorough klook at Jinn, Ghoul, and the various intermediaries between realms.
The Philosophers Stone in Arabic is called Al Iksar (Elixer)., Key of Solomon is inspired by Solomon's court of Jinns, from my research.
castledan: ( it's a minor complaint but i like to voice opinions )
Aug 22, 2017 12:57:02 GMT -6
castledan: to me " making the biggest castle " meant making the biggest castle itself. I dig that they're making areas to build up to the big moment but as i said about hubs earlier..... the exploration element is what matters and finding how things connect
Aug 22, 2017 12:57:50 GMT -6
castledan: is part of the fun
Aug 22, 2017 12:57:52 GMT -6
Galamoth: castledan"I like to voice opinions" <- Don't we all?
Aug 22, 2017 12:58:11 GMT -6
Galamoth: I can admit that, about 2 years ago, I was actually mad about the decision to go for 3D character models. I was actually convinced for a short time that the 2D concept art was what they "promised" to use.
Aug 22, 2017 12:59:56 GMT -6
Galamoth: Then I found out for myself that it was justconcept art. IGA never "promised" that to be the case. That's what I get for listening to another person (whose name I won't mention) who was irrationally hating on the game.
Aug 22, 2017 13:01:43 GMT -6
Galamoth: Now, here I am, member since late June of 2015, feeling optimistic about this game's future despite some very minor complaints I've had in the past.
Aug 22, 2017 13:03:35 GMT -6
castledan: I think i said the opinion thing because I know i complain a lot but it's out of love and I do enjoy talking about the game. Criticisms are just easier to levy sometimes
Aug 22, 2017 13:11:43 GMT -6
ZeroSbr: castledan, it seems we have very similar opinions on IGAvanias. I think the "biggest castle" just means there will be one castle that is bigger than one of SotN's castles. Maybe they'll give us an inverted castle too, who knows.
Aug 22, 2017 16:51:18 GMT -6
revient: Im interested in seeing the other settings.
Aug 22, 2017 18:28:18 GMT -6
Yän: I'm still not sure that the village's and the ship's maps will not be connected to the castle's map. To me that still seems quite possible.
Aug 22, 2017 18:49:09 GMT -6
castledan: I imagine you start in the village ---> find out the ship can take you to the castle ---> ship crashes at the castle. Then you can use the teleport room to get back to the village
Aug 22, 2017 18:51:15 GMT -6
Yän: Haha I just remembered that we had already talked about this (in the shoutbox, too)
Aug 22, 2017 18:52:20 GMT -6
Yän: My point back then was that the village might also be on the castle island.
Aug 22, 2017 18:52:50 GMT -6
Yän: This made sense to me because the ship was presented to us as the tutorial level...
Aug 22, 2017 18:53:20 GMT -6
Yän: So naturally, we'd start the game with the tutorial level
Aug 22, 2017 18:53:45 GMT -6
Yän: And later we'd end up on the island with the village and the castle
Aug 22, 2017 18:54:24 GMT -6
Yän: The ship may end up transformed into a more friendly environment just sitting on the harbor. If you reached into the parts you couldn't reach before due to jump height etc. it might give you some hidden dangerous enemies...
Aug 22, 2017 18:56:04 GMT -6
Yän: Just some thoughts on how it could all be connected
Aug 22, 2017 18:56:17 GMT -6
Galamoth: Yän The Galleon Minerva being turned into a less-hostile area after reaching the island actually sounds like a better idea to me. It still being there [and intact] would give players the chance to explore it fully when they couldn't before.
Aug 22, 2017 20:54:52 GMT -6