Post by batfamiliar on Apr 19, 2017 2:56:54 GMT -6
Hello & salaam to my fellow bloodstained community members!
I remember reading that both the lesser key of Solomon and alchemy will play a part in bloodstained. Both of those have roots in the Islamic empire during the medieval period.
the lesser key of Solomon is based on such sources. In the Quran, King Solomon rules over both Jinn and Animals, and has powerful Efrit confined and under his control. This is also mentioned in 1001 Arabian Nights.
Alchemy has very Near Eastern (as well as South Asian) roots. The alchemist Geber is actually Abū Muḥammad Jābir ibn Aflaḥ, or Jabir. We get our word elixir from his Al Iksir, a red sulphuric powder used to transmutate base metals to gold.
I love Iga, and have been listening to his interviews. I get that it's set in London, but does the inclusion of Geber & mentions of lesser key of Solomon mean there may be some Jinns or Eastern touches in there?
I hope so but I don't mind if not. I would love it if there was an Arab/Brown or Muslim character though. I also love jinns (grew up on Jinn stories).
Post by Enkeria Gin on Apr 19, 2017 5:32:59 GMT -6
Welcome to the forums, if it ain't much trouble, I would like to know more about Jinn.
Genie, Jinn, Djinn or Gin (ehm....) - Have different styles, different stories. But what I have understand thus far is that Jinn, the demon, was an entity born of fire, and pure evil.
While not getting into religion too much, as the forums is a neutral ground for all beliefes, I hope you would like to share the demons treats, the stories and the idea behind what man can do to survive these. And also, if you have the energy, let us know creative ways to actually make this happen in Bloodstained. Like, where are the crystals, how would the Jinn behave and such.
In short, create a monster, and share what you know. Would be awesome!!
Edit: Create an alchemy, create characters. Or form what we already have!
Post by batfamiliar on Apr 20, 2017 10:44:12 GMT -6
Hey thanks for your reply!
Would love to tell you more about Jinn! J-N, the arabic root, means "hidden." According to Pre-Islamic sources, as well as the Qur'an, Jinn are hidden beings, with free will. Saying a Jinn a demon is unfair. Jinns are not bad, the way the demons in the bible are evil.
There are many nations, kingdoms, societies and religions in the world of Jinn. There are Jewish, Hindu, Muslim and atheist Jinns. According to religious sources, Jinns are made of fire/the light of lightning, and humans are made out of clay.
How I imagine this all coming together is through Alchemy. Jinns in their world have other substances unknown to man. Thinks like Red Sulfur (Red King), or other transmutational materials could be obtained from the realm of Jinn.
My personal hope is Bloodstained tells a very global story, as Alchemy is a global phenomenon. My favorite Iga games (Dawn & Aria of Sorrow) are fun because you get to play a Japanese college kid who somehow ends up in an ancient vampire's castle. I get that Bloodstained takes place in England, but the world was small at that point. Small enough for eldritch wisdom from the Greeks to be passed to the Muslims to then end up in the hands of Alchemists in England.
Throughout the stories of 1001 Arabian Nights, & oral traditions from Algeria to China,
batfamiliar While drawing from the Lesser Key is an absolute certainty for demonic enemies (considering the vast majority of them will be demons for Miriam obtain Shards from), I'm sure that many of the enemies [and some Familiars] will be inspired by various mythologies.
This game may take place in England, but the setting has never stopped IGA from allowing mythical creatures the-world-over from appearing in past Castlevania games.
For example: How did a Jiangshi end up in Transylvania? (Order of Ecclesia)
Curse you, Alucard!
Devin R. Lowe from the Bloodstained Kickstarter page.
Post by batfamiliar on Apr 25, 2017 5:51:13 GMT -6
Yes a Jinn familiar!! That would be sick.
Basically I love Jinns! I want Jinns in the game !!
sorry about getting heady, everyone. Haha
I still can't resist because I picked up a great book on Jinns (ts called World of Jinn by Amira El-Zein, who is a visiting professor at Georgetown University. The book is a thorough klook at Jinn, Ghoul, and the various intermediaries between realms.
The Philosophers Stone in Arabic is called Al Iksar (Elixer)., Key of Solomon is inspired by Solomon's court of Jinns, from my research.
XombieMike: Oh, and voice acting. All that makes for an awesome update, but not when it's old info. All of that does need to be in the update too, because all backers should know these things.
May 22, 2017 20:26:53 GMT -6
castledan: I get why you'd want to set your expectations at the right level. I think my optimism stems from three things:
May 22, 2017 21:05:56 GMT -6
castledan: 1. E3 is next month, and the last time around they teased the demo in the update before E3. We were teased the location and got info that we'd be receiving a demo. So it seems like it'd be weird to not do something similar in terms of tease what's at E3.
May 22, 2017 21:06:52 GMT -6
castledan: 2. All the voice work they've done recently. They've clearly TEASED it a lot, it seems like the perfect time to announce the voice actors BEFORE E3 when we most likely will full on hear the voices in a trailer or demo.
May 22, 2017 21:07:30 GMT -6
castledan: 3. Fangamer has had the assets for this update for a while and Steve said they had a lot to translate. Just felt like a sign that it's gonna be an important update. I could be wrong in my optimism but there's a big event looming close by...
May 22, 2017 21:08:24 GMT -6
castledan: It'd be a missed opportunity.
May 22, 2017 21:08:29 GMT -6
Dragon_of_Dojima: Rip and Tear.....https://www.youtube.com/watch?v=oSzYliSASKc
May 22, 2017 21:55:19 GMT -6
castledan: In famitsu IGA stated bloodstained is 20/30% done. That they need to increase development pace. Eek. Doesn't seem like a 2018 release to me if the previous bitsummit they said 10%
May 23, 2017 0:18:15 GMT -6
Goobsausage: How recent was the Famitsu issue that said that?
May 23, 2017 0:29:34 GMT -6
crocodile: It was a BitSummit interview published yesterday. However game development isn't linear. It's not X% every month but rather you spend a lot of the early months not generating a lot of content and then in the last months you generate a ton!
May 23, 2017 0:49:58 GMT -6
crocodile: Putting aside that % complete estimates are usually bullshit, just because it has taken them X months to get to 20/30% doesn't mean it will take that many months to make another 20/30% of the game - it will take them less.
May 23, 2017 0:51:24 GMT -6
Mana: castledancrocodile Right now it's 20-30% complete due to the fact mass-producing system isn't complete. Once we have these systems complete, the process afterward should come much faster
May 23, 2017 1:42:36 GMT -6
Pure Miriam: The "mass-producing system" means procedure generation, the math behind enemies stats and other things that are done automatically, right? So, when those things are finished, you can just turn on and see the magic happening before your eyes.
May 23, 2017 1:51:15 GMT -6
Pure Miriam: It is like RPG Maker, for those who use it before. You spend a ton of time doing the database, creating your math to the enemies stats, generating items, configuring your tilesets and a ton of other things. And then, the rest of the game goes way faster.
May 23, 2017 1:52:33 GMT -6
Pure Miriam: While you do that database thingy on RPG Maker, your game is normally not even 10% done. But when you finish those things, everything else goes rather smoothly. I'm not a programmer or anything, but i'm guessing that's what you meant, right Mana?
May 23, 2017 1:53:47 GMT -6
Mana: Pure Miriam I'm also not a programmer and not really too sure about the exact implementation. Lets say we have all enemy models completed, but if we only implemented 10% of it, that would really mean only 10% is actually complete inside the game.
May 23, 2017 1:58:33 GMT -6
Mana: Procedural generation is only used for the environment texture and models. Mass producing is how all all the readily available model, stats, text are implemented into the game system.
May 23, 2017 2:01:14 GMT -6
Pure Miriam: Oh, i see. It is not exactly what i said, but it is more or less the same thing. "Things that help the developer to develop" aren't 100% complete yet
May 23, 2017 2:03:32 GMT -6
Elfina Ashfield: Just saying my opinions tho, if IGA needs to delay the game to 2020 or something like that to make sure that the game is up to his standard I'm totally okay with that. Looking forward to E3 now.
May 23, 2017 5:45:16 GMT -6
Redogan: I wouldn't mind if Bloodstained were pushed back that far provided that we get updates that show good progress is being made. Deadlines can be extremely stressful. IGA and team should focus on steady on-pace progress and show the backers where they are.
May 23, 2017 6:28:01 GMT -6