Post by batfamiliar on Apr 19, 2017 2:56:54 GMT -6
Hello & salaam to my fellow bloodstained community members!
I remember reading that both the lesser key of Solomon and alchemy will play a part in bloodstained. Both of those have roots in the Islamic empire during the medieval period.
the lesser key of Solomon is based on such sources. In the Quran, King Solomon rules over both Jinn and Animals, and has powerful Efrit confined and under his control. This is also mentioned in 1001 Arabian Nights.
Alchemy has very Near Eastern (as well as South Asian) roots. The alchemist Geber is actually Abū Muḥammad Jābir ibn Aflaḥ, or Jabir. We get our word elixir from his Al Iksir, a red sulphuric powder used to transmutate base metals to gold.
I love Iga, and have been listening to his interviews. I get that it's set in London, but does the inclusion of Geber & mentions of lesser key of Solomon mean there may be some Jinns or Eastern touches in there?
I hope so but I don't mind if not. I would love it if there was an Arab/Brown or Muslim character though. I also love jinns (grew up on Jinn stories).
Post by Enkeria Gin on Apr 19, 2017 5:32:59 GMT -6
Welcome to the forums, if it ain't much trouble, I would like to know more about Jinn.
Genie, Jinn, Djinn or Gin (ehm....) - Have different styles, different stories. But what I have understand thus far is that Jinn, the demon, was an entity born of fire, and pure evil.
While not getting into religion too much, as the forums is a neutral ground for all beliefes, I hope you would like to share the demons treats, the stories and the idea behind what man can do to survive these. And also, if you have the energy, let us know creative ways to actually make this happen in Bloodstained. Like, where are the crystals, how would the Jinn behave and such.
In short, create a monster, and share what you know. Would be awesome!!
Edit: Create an alchemy, create characters. Or form what we already have!
Post by batfamiliar on Apr 20, 2017 10:44:12 GMT -6
Hey thanks for your reply!
Would love to tell you more about Jinn! J-N, the arabic root, means "hidden." According to Pre-Islamic sources, as well as the Qur'an, Jinn are hidden beings, with free will. Saying a Jinn a demon is unfair. Jinns are not bad, the way the demons in the bible are evil.
There are many nations, kingdoms, societies and religions in the world of Jinn. There are Jewish, Hindu, Muslim and atheist Jinns. According to religious sources, Jinns are made of fire/the light of lightning, and humans are made out of clay.
How I imagine this all coming together is through Alchemy. Jinns in their world have other substances unknown to man. Thinks like Red Sulfur (Red King), or other transmutational materials could be obtained from the realm of Jinn.
My personal hope is Bloodstained tells a very global story, as Alchemy is a global phenomenon. My favorite Iga games (Dawn & Aria of Sorrow) are fun because you get to play a Japanese college kid who somehow ends up in an ancient vampire's castle. I get that Bloodstained takes place in England, but the world was small at that point. Small enough for eldritch wisdom from the Greeks to be passed to the Muslims to then end up in the hands of Alchemists in England.
Throughout the stories of 1001 Arabian Nights, & oral traditions from Algeria to China,
batfamiliar While drawing from the Lesser Key is an absolute certainty for demonic enemies (considering the vast majority of them will be demons for Miriam obtain Shards from), I'm sure that many of the enemies [and some Familiars] will be inspired by various mythologies.
This game may take place in England, but the setting has never stopped IGA from allowing mythical creatures the-world-over from appearing in past Castlevania games.
For example: How did a Jiangshi end up in Transylvania? (Order of Ecclesia)
Curse you, Alucard!
Devin R. Lowe from the Bloodstained Kickstarter page.
Post by batfamiliar on Apr 25, 2017 5:51:13 GMT -6
Yes a Jinn familiar!! That would be sick.
Basically I love Jinns! I want Jinns in the game !!
sorry about getting heady, everyone. Haha
I still can't resist because I picked up a great book on Jinns (ts called World of Jinn by Amira El-Zein, who is a visiting professor at Georgetown University. The book is a thorough klook at Jinn, Ghoul, and the various intermediaries between realms.
The Philosophers Stone in Arabic is called Al Iksar (Elixer)., Key of Solomon is inspired by Solomon's court of Jinns, from my research.
fatihg: I remember reading that Iga wasnt a big fan of staggered content.
Jun 22, 2017 16:51:47 GMT -6
fatihg: iirc he said that he would much rather have a complete package on release.
Jun 22, 2017 16:52:04 GMT -6
lovelydumpling: I remember them saying they were really considering stagger on the extra modes so that the game releases on time, to avoid the Mighty No. 9 delay fiasco where they delayed the entire game just because Multiplayer wasn't finished.
Jun 22, 2017 17:18:35 GMT -6
castledan: Staggered release just makes sense. No sense waiting another year because of pointless extra modes that would have never been in the game had it not been for the kickstarter
Jun 22, 2017 23:22:27 GMT -6
castledan: Get the main game out with the IMPORTANT extras and stagger the rest of the modes
Jun 22, 2017 23:23:02 GMT -6
lovelydumpling: ^Complete agreement from me
Jun 23, 2017 0:13:05 GMT -6
lovelydumpling: If anything, staggering the extra modes also gives them more time to properly flesh out these modes as opposed to rush them out to meet the stretch goals and release the game. I can just about guarantee we'll get a delay if we're going to wait on them all.
Jun 23, 2017 1:59:50 GMT -6
ZeroSbr: As long as those staggered releases don't cost me memory card space on my Vita, I'm okay.
Jun 23, 2017 5:36:56 GMT -6
purifyweirdsoul: It all worked really, really well for Shovel Knight to release that way. The extras have kept that game in the news for years.
Jun 23, 2017 8:27:01 GMT -6
Galamoth: purifyweirdsoul I had almost forgotten which game made great use of that. Now I want to play Shovel Knight again.
Jun 23, 2017 8:30:59 GMT -6
Enkeria Gin: Pizzatime! (Celebrating Midsummer in Sweden usually, but I am home alone...)
Jun 23, 2017 8:36:28 GMT -6
Typhoon: unrelated to bloodstained but I snagged a majoras mask link amiibo at best buy today and secured a pre-order for skyward sword link on amazon. Still can't get TP Link
Jun 23, 2017 13:05:19 GMT -6
ZeroSbr: I don't think anyone is expecting a game 100x bigger than SotN. Maybe twice as big at most. IGA did promise a castle larger than the largest in any of his games. I just hope he didn't pull a politician on us and make tons of promises he will never keep.
Jun 23, 2017 15:47:36 GMT -6
purifyweirdsoul: He's committed to specifically bigger than 1600 rooms/squares.
Jun 23, 2017 16:17:05 GMT -6
ZeroSbr: rooms/squares? As in the same size squares common to the other Castlevania games? If that's the case, then he has a minimum of at least 1897, which is one square more than SotN.
Jun 23, 2017 17:15:44 GMT -6
ZeroSbr: 1600+ squares and "biggest castle yet" seem like they could be conflicting statements, so...which is it?
Jun 23, 2017 17:16:33 GMT -6
Galamoth: ZeroSbr You can't reliably count all of the rooms in SotN, because they're divided between two different castles. The normal Castle in SotN just contains 942 rooms.
Jun 23, 2017 17:31:49 GMT -6
Galamoth: "IGA's Biggest Castle" is the goal of making 1,600+ rooms for a single Castle, of course. Not dividing them between two.
Jun 23, 2017 17:32:44 GMT -6
Enkeria Gin: Probably 1 castle, yes. Perhaps some AREAS are re-used in some kind of dimension / passage or time travel, in a short section of the game. Modes included with environmental settings.
Jun 23, 2017 17:54:25 GMT -6
lovelydumpling: Yeah... I mean I suppose if you really wanted him to he could just make a 1000 room castle and then flip it upside down to be technically bigger than SotN but... 1600+ unique rooms, I'd have to argue, is a lot more worthwhile.
Jun 23, 2017 18:18:57 GMT -6