Just wondering, what are some of the opinions of the Asian and European audience about Bloodstained's recent news. Since there is at least a forum and posters I was curious about their views on the new characters.
Well I'm European so here are my two cents. I think story-wise all three of them are sound and interesting, could make for some really cool additions to the overall storyline. Visually I think that they're a mixed bag.
I quite like the visual design of Alfred. I think his gown has a neat look to it and the grim look on his face tells us something about his personality and fate. The same goes for his tattered clothes - you can see that he's not what he used to be. The rose-pattern on the cloth hanging from his chest looks quite beautiful and goes along with the general visual theme of the game.
I also generally like Anne, nothing too spectacular here but that's okay since she'll most likely not have a huge role in the game. I think that it is pretty strange that at first it is described how her parents were murdered and she had to witness a demon attack and the next thing we're told is that she is a bright and cheerful girl... Which in turn is not reflected by her portrait at all. So that sentence felt kind of hard to believe to me so far. Maybe that'll change by her ingame representation though.
Then there's dominique whose character I generally find interesting and believable (within bloodstained's world) in terms of description - however I don't like her visual design that much since I do think that she is kind of sexualised to the point where I wouldn't want to show her concept artwork to people like say, my mother. It also clashes with her description a bit since it looks quite far removed from what I imagine a former exorcist ca. 1800 would have looked like. To me it sort of feels like pandering even if pandering was not the intention. I have no issue with sexualised designs in general - I just think that there should be a proper reason for it. For instance, if the character is a Succubus there are very good arguments for a sexualised design. In Vepars case I also liked it because of the anglerfish symbolism that went along with it. If the character has worked for the church and it's ca. 1800... Well then there's just no good reason for it. Let me say at this point that it could be far worse and that her ingame representation will be what counts so let's wait and see if that'll still be an issue then.
Basically I want things to be consistent (story and appearence) and make some kind of sense within the given context. I think that in this regard Alfreds design is the most successful with Dominique being on the opposing end.
Post by Elfina Ashfield on Apr 11, 2017 8:52:23 GMT -6
I'm Asian and an otaku when it comes to Japanese culture. I have nothing but praise about all concept IGA has shown to us. The sexy design of Dominique is just a very Japanese thing, IMO, along with Vepar's breast. Maybe I'm just too familiar with this kind of thing lol I guess her design is not trying to precisely reflect the historical background from the beginning, it's more like that IGA had a character come to his mind, first he designed the character first, then threw some historical elements into that design.
Goobsausage: Meanwhile in Japan, Iga is watching old game-shaped Kraft Macaroni commercials and thinking "...Bloodstained needs its own macaroni!"
Apr 24, 2017 13:05:23 GMT -6
purifyweirdsoul: We can only hope. That or the cereal. Perhaps both
Apr 24, 2017 13:33:16 GMT -6
emokkon: Is there a board about the new game plus features
Apr 25, 2017 5:32:37 GMT -6
XombieMike: Nope. It's been mentioned, but never a dedicated thread. At least the search feature doesn't find one.
Apr 25, 2017 7:05:13 GMT -6
purifyweirdsoul: Hm...no, I don't think we've had a focused discussion for just that, iirc. Would be a good one to start
Apr 25, 2017 8:00:39 GMT -6
Scuttlest: Marvel Vs. Capcom Infinite got its first Story Trailer today.
Apr 25, 2017 9:18:35 GMT -6
Scuttlest: Actually looks like a decently interesting plot. But I'm a little gun shy with Capcom's fighting game crossovers after SFxT.
Apr 25, 2017 9:19:23 GMT -6
Galamoth: I'm only into MvCI for Mega Man X. No other character, really.
Apr 25, 2017 10:06:03 GMT -6
purifyweirdsoul: Well, since Ultron Sigma is known as the villain now, that's more reason to be into it as an X fan. That's a really cool idea and I'm glad they went with it. SFxT may have been rough, but UMvC3 and TvC were great.
Apr 25, 2017 10:07:59 GMT -6
purifyweirdsoul: And even SFxT ended up pretty good imo
Apr 25, 2017 10:08:08 GMT -6
Scuttlest: Imo, SFxT was a kind of glitch mess which had some of Capcom's most questionable DLC practices put into it. Especially the pay-to-win gems.
Apr 25, 2017 10:11:00 GMT -6
Galamoth: Unless... Sigma will be playable.
Apr 25, 2017 10:13:38 GMT -6
Scuttlest: He is, though the trailer made it look like he's a pre-order bonus.
Apr 25, 2017 10:14:13 GMT -6
Galamoth: Then I'll play both X and Sigma almost exclusively.
Apr 25, 2017 10:14:16 GMT -6
Scuttlest: Hold on, I'll post the story trailer in the MvCI thread if no one has done that yet.
Apr 25, 2017 10:14:38 GMT -6
Galamoth: I have already.
Apr 25, 2017 10:14:55 GMT -6
Scuttlest: I will not rest until I've had my VENGEANCE.
Apr 25, 2017 10:15:30 GMT -6
purifyweirdsoul: That's all true, though the actual fighting game of SFxT got great in the 2012 patch. It felt like an older Capcom fighting game. We used the default gem sets too, so that DLC wasn't really an issue
Apr 25, 2017 10:22:26 GMT -6
purifyweirdsoul: Hopefully Injustice 2 is careful with its gear system, to not be much like how the gems were. That could be a problem
Apr 25, 2017 10:23:21 GMT -6