With that out of the way, let us talk about one of the major factors he brought up; the number of variables involved in typical mage gameplay compared to warrior gameplay.
What does a mage have to keep in mind during combat? Usually, MP cost, cast times, and damage. Compare that to your average Igarashi melee hero, who not only has to select between a plethora of weapons based on several factors(until you get an overpowered weapon that is), but also has to keep in mind swing times, when to backdash, when to take the risk of swinging it, when to execute criticals, whether to combine it with a subweapon, and since they're more likely to take hits, they also need to worry about armor and damage dished out by the enemies they fight, not to mention stray projectiles.
With all of the above, maybe what makes fewer people prefer mages to warriors in a CV game is perhaps not that they aren't powerful, but that their gameplay is generally more engaging because of all the factors above? Maybe the key to making them more interesting to people is actually to make their gameplay more engaging and deep by looking into this? I'll leave you to think that over.
Hey Dev, we discussed about mages a few times in the Bloodstained channel.
You've then justly felt that in Portrait of Ruin, things were made so Jonathan was favored over Charlotte. A poll over this, on who is used as the main character could be interesting.
Charlotte, no matter how magically strong she is, requests some time to prepare her spells, also known as channeling time. It's a bit like wondering who fully used the spells in CSOTN. Different approaches for the same goal.
Myself I am used to slash creatures with a sword (most usually a hit and run tactic)... the same choice occurs in RPGs unless I am sure I will never run out of MP. Nothing is worse than having casting interrupted by a monster attack.
There is also that idea that melee and ranged always was more common than magic in the classic CV games. Just ask the Belmonts regarding it.
Still my favorite non-ultimate castlevania weapon. (source: Castlevania wikia)
Fangamer Steve: Heh, if I had to take a guess, they've probably been suuuper busy with the trip to Croatia and the voice recording sessions (and all of the other magical game-making stuff they do).
Apr 28, 2017 15:49:50 GMT -6
purifyweirdsoul: Yeah, and the Croatia presentation and recording bits were like mini updates, to me, and we had a BCB just a few days ago, so...I think fans will be all right for a bit if they were hungry.
Apr 28, 2017 16:00:35 GMT -6
Lestaroth: I haven't written a long post in ages here. All done. *fools around now*
Apr 28, 2017 17:27:40 GMT -6
crocodile: To be fair (or play devil's advocate, I'm not sure what term to use), most backers have no idea the stuff at Croatia, voice actor recordings or the BCB happened. A formal update still has value. But yeah, I envision they are pretty busy in Japan.
Apr 28, 2017 18:27:04 GMT -6
purifyweirdsoul: Yeah, that kind of goes without saying. The more interested a fan is in the project, the deeper he will look for those things, otherwise they are probably content with the last one still for now, speaking most generally.
Apr 28, 2017 21:41:36 GMT -6
dragonkd: i am the only user online. nice.
Apr 29, 2017 23:08:10 GMT -6