Dev Anj
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Mar 29, 2024 3:08:18 GMT -6
Dev Anj
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Mar 29, 2024 3:08:18 GMT -6
January 1970
GUEST
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Post by Dev Anj on Mar 30, 2017 0:46:59 GMT -6
I recently read this interesting thread on RPG Codex: www.rpgcodex.net/forums/index.php?threads/it-took-me-all-these-years-to-realize-that-mages-are-actually-the-dumb-class.113935/ . While I don't completely agree with it, I do think it looks at the classic quagmire from an interesting angle, and provides some insight into how these two archetypes work out in games. With that out of the way, let us talk about one of the major factors he brought up; the number of variables involved in typical mage gameplay compared to warrior gameplay. What does a mage have to keep in mind during combat? Usually, MP cost, cast times, and damage. Compare that to your average Igarashi melee hero, who not only has to select between a plethora of weapons based on several factors(until you get an overpowered weapon that is), but also has to keep in mind swing times, when to backdash, when to take the risk of swinging it, when to execute criticals, whether to combine it with a subweapon, and since they're more likely to take hits, they also need to worry about armor and damage dished out by the enemies they fight, not to mention stray projectiles. With all of the above, maybe what makes fewer people prefer mages to warriors in a CV game is perhaps not that they aren't powerful, but that their gameplay is generally more engaging because of all the factors above? Maybe the key to making them more interesting to people is actually to make their gameplay more engaging and deep by looking into this? I'll leave you to think that over.
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
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Wall Mac Hunter
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Jul 13, 2019 14:38:11 GMT -6
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Lestaroth
[TI0]I have returned. Also find me in the credits!
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Jan 24, 2017 7:35:36 GMT -6
January 2017
lestaroth
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Post by Lestaroth on Mar 31, 2017 19:53:21 GMT -6
Hey Dev, we discussed about mages a few times in the Bloodstained channel.
You've then justly felt that in Portrait of Ruin, things were made so Jonathan was favored over Charlotte. A poll over this, on who is used as the main character could be interesting.
Charlotte, no matter how magically strong she is, requests some time to prepare her spells, also known as channeling time. It's a bit like wondering who fully used the spells in CSOTN. Different approaches for the same goal.
Myself I am used to slash creatures with a sword (most usually a hit and run tactic)... the same choice occurs in RPGs unless I am sure I will never run out of MP. Nothing is worse than having casting interrupted by a monster attack.
There is also that idea that melee and ranged always was more common than magic in the classic CV games. Just ask the Belmonts regarding it.
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