H
Watermelon Overlord
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Post by H on Jun 25, 2015 14:54:37 GMT -6
I kinda hope Miriam has a room designated for her. That would give it a "This could have been mine, but I rejected it" feeling. Maybe as a hidden room? Also would be cool to see a kitchen area since I don't think we've seen that before yet. 8gif
EDIT: Also would be nice to have to game start off somewhere inside the castle instead of trying to access it from the outside (since the castle was "made for" Miriam).
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Jun 25, 2015 15:12:41 GMT -6
I kinda hope Miriam has a room designated for her. That would give it a "This could have been mine, but I rejected it" feeling. Maybe as a hidden room? Yes! A save room that has unique features and can be decorated, like Alucard's room in SotN was supposed to be before it got axed. Don't know about it being a hidden room altogether, but it'd be cool if it had a secret door in the back that worked as a shortcut to an entirely different part of the castle.
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
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True Ancestor
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Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jun 25, 2015 15:32:31 GMT -6
I kinda hope Miriam has a room designated for her. That would give it a "This could have been mine, but I rejected it" feeling. Maybe as a hidden room? Yes! A save room that has unique features and can be decorated, like Alucard's room in SotN was supposed to be before it got axed. Don't know about it being a hidden room altogether, but it'd be cool if it had a secret door in the back that worked as a shortcut to an entirely different part of the castle. I'm hoping for a unique throne room dedicated to Miriam. The game won't tell you it's her room to keep it vague. Miriam should have a unique sitting animation on the throne chair. Kind of like...
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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Ancient Legion
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jun 25, 2015 21:05:07 GMT -6
Yes! A save room that has unique features and can be decorated, like Alucard's room in SotN was supposed to be before it got axed. Don't know about it being a hidden room altogether, but it'd be cool if it had a secret door in the back that worked as a shortcut to an entirely different part of the castle. I'm hoping for a unique throne room dedicated to Miriam. The game won't tell you it's her room to keep it vague. Miriam should have a unique sitting animation on the throne chair. Kind of like... I am most interested to see this happen.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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Ancient Legion
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jun 30, 2015 13:34:11 GMT -6
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Castledanguest
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Castledanguest
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January 1970
GUEST
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Post by Castledanguest on Jun 30, 2015 15:34:51 GMT -6
Honestly I rather rooms with better design sense. Not just weird random visuals. Like orlox's quarters. So well designed, from entering through the clock room to going up a long shaft into a prison cell area, and then exiting into a courtyard with a blood turnin fountain. Felt real, felt castle like. I wish for areas like that, that are just well thought out and designed.
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CastleDan
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Post by CastleDan on Jun 30, 2015 21:24:35 GMT -6
i hope we see a lot of the outdoors on the outside of the castle walls. Like the outer wall in SOTN where you'd see rain outside, or at other points in time there was fog in that area. I also loved the chapel with the clouds flying by....stuff like that needs to come back.
Really, the potential to do so many great things with this game is there. They just need the creative forced to really push out the best product that realizes it's full potential. They should really study SOTN as a base just to see how much detail was crammed into such an older product.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jun 30, 2015 21:43:01 GMT -6
i hope we see a lot of the outdoors on the outside of the castle walls. Like the outer wall in SOTN where you'd see rain outside, or at other points in time there was fog in that area. I also loved the chapel with the clouds flying by....stuff like that needs to come back. Really, the potential to do so many great things with this game is there. They just need the creative forced to really push out the best product that realizes it's full potential. They should really study SOTN as a base just to see how much detail was crammed into such an older product. I don't think we'll have to worry about details, considering IGA's approach in allowing the designers on his team to add detail to even the smallest things. *(Edit):* Oh man...the Chapel in SotN was one of my most favorite areas, partly because of those fast-moving clouds in the background. The music too, of course (in both the Normal and Reverse Chapels).
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Post by CastleDan on Jun 30, 2015 21:48:03 GMT -6
The thing is he's working with a new team with Inti Creates. So it's really gonna be interesting to see how this game compares with the others in terms of those little easter egg type details in castle design.
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Post by spideryfingers on Jul 4, 2015 4:58:13 GMT -6
I'd love to see more things in the background through castle windows, balconies, etc that can be accessed/discovered via a certain spell, some kind of supernatural means or puzzle element. The Flying Humanoid in Dawn of Sorrow being a sparkling example. Little things, barely inconspicuous, that can easily be missed if you're not paying attention or are distracted by a nearby enemy. The concept of discovering things going on outside of the castle while you're in it adds an extra streak of mystery to the great adventure.
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Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
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Aug 15, 2023 23:28:31 GMT -6
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Motoko
[TI0]Care to find out?
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Post by Motoko on Jul 4, 2015 9:27:10 GMT -6
i hope we see a lot of the outdoors on the outside of the castle walls. Like the outer wall in SOTN where you'd see rain outside, or at other points in time there was fog in that area. I also loved the chapel with the clouds flying by....stuff like that needs to come back. Really, the potential to do so many great things with this game is there. They just need the creative forced to really push out the best product that realizes it's full potential. They should really study SOTN as a base just to see how much detail was crammed into such an older product. I liked seeing the Forest and the sky in the background during the chapel section.. Really immersed me back then
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DAN G
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January 1970
GUEST
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Post by DAN G on Jul 4, 2015 13:29:51 GMT -6
i hope we see a lot of the outdoors on the outside of the castle walls. Like the outer wall in SOTN where you'd see rain outside, or at other points in time there was fog in that area. I also loved the chapel with the clouds flying by....stuff like that needs to come back. Really, the potential to do so many great things with this game is there. They just need the creative forced to really push out the best product that realizes it's full potential. They should really study SOTN as a base just to see how much detail was crammed into such an older product. I liked seeing the Forest and the sky in the background during the chapel section.. Really immersed me back then Me too. Those little details mattered. Honestly they seem to be doing a fantastic job in that regard. The test footage alone showed beautiful scrolling inthe windows.
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
Posts: 624
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Cale
The world is indeed comic, but the joke is on mankind.
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Post by Cale on Jul 4, 2015 14:41:15 GMT -6
i hope we see a lot of the outdoors on the outside of the castle walls. Like the outer wall in SOTN where you'd see rain outside, or at other points in time there was fog in that area. I also loved the chapel with the clouds flying by....stuff like that needs to come back. Really, the potential to do so many great things with this game is there. They just need the creative forced to really push out the best product that realizes it's full potential. They should really study SOTN as a base just to see how much detail was crammed into such an older product. I liked seeing the Forest and the sky in the background during the chapel section.. Really immersed me back then What about the eyeball in the long hallway?
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Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
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Motoko
[TI0]Care to find out?
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Post by Motoko on Jul 4, 2015 15:36:45 GMT -6
I liked seeing the Forest and the sky in the background during the chapel section.. Really immersed me back then What about the eyeball in the long hallway? But of course `(*∩_∩*)′
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Post by iggyg85 on Jul 4, 2015 18:45:38 GMT -6
This may repeat what others have said, but here's the areas I'm hoping for:
•Dungeon •Zen Garden •Torture Chamber •Chapel •Mirium's Room •Graveyard •Familiar Stable •Morgue •Kitchen •Castle Grounds w/ crystal sculptures •Master Bedroom •Clock Tower •Alchemy Lab •Dining Hall •Trophy Room w/ displays of defeated bosses
And of course: •Hell/Demon Realm accessible through stained glass also being the retro style level.
EDIT: I also imagine a circular stair tower that spins to keep you centered as you climb. Being 2.5D I'm not sure that would be so hard. Also, the aforementioned crystal sculpture idea can be old alchemists now being Gebel's trophy art.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
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Aug 19, 2023 8:35:43 GMT -6
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 5, 2015 6:52:02 GMT -6
Here's to hoping that the "Top Floor"/"Master's Keep" portion of Gebel's Castle is just as amazing as past Castlevania games.
The background definitely would have to show an incredibly large moon glaring down at you.
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crocodile
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Post by crocodile on Jul 5, 2015 13:59:28 GMT -6
I remember IGA saying that though the beastiary for this game would focus on the Lesser Key of Solomon, he still had a fondness for the old-school monsters. I know one section of the castle is supposed to be a "retro level" with retro graphics and all that. It would be kind of interesting if in this retro section you would find those old school monsters (werewolves, mummies, etc.). It would be even cooler if that section of the Castle was in Black & White for the full "retro" flavor.
I'm not sure what type of castle section would best correspond to that though. A morgue or cemetery (within the castle yard)? A library?
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
Posts: 430
inherit
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Jun 19, 2018 7:39:07 GMT -6
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ChucklesTheJester
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Jul 5, 2015 16:00:43 GMT -6
I'm not sure what type of castle section would best correspond to that though. A morgue or cemetery (within the castle yard)? A library? Something that'd be a really iconic callback to the Castlevania series. I have several ideas: - A hallway with staircases and BIG windows. There was also a similar "Callback area" in Dawn of Sorrow, that wasn't just a straight hallway, called Silenced Ruins. The place with the bat swarm boss.
- The clocktower area with the spinning gears everywhere.
- The castle's keep with the big moon in the background and outside stairs that go from right to left. Iga could be sitting on the throne.
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Post by nekurors on Jul 5, 2015 22:33:22 GMT -6
I want to see some hidden shortcuts, instead of "just" a couple of rooms of secret passages, something more useful like shortcuts would be great. And i would appreciate to see more effort needed to get to some secret rooms, i feel the old <hit every wall and floor on the game> logic to look for all the secret rooms are kinda naive. Something like certain weapons/itens/actions required, with minimal hints to the player to find out.
Also i would like to see multiple paths to be taken to get to the key rooms of the game, i mean whole areas that you don't really need to explore to beat the game, but they are there for explorer players. Pheraps some <strange rooms> where certain actions unlock itens/rooms, like an old ruin area where when you <somehow> lit some weird ancient creepy obelisks that ultimately open something on the room giving you an item or access to a new area.
And what about more interaction with the background, stuff like crop plants/flower somewhere, lit/unlit candles, open/close windows, set traps for enemies, drink from water sources, sit on the library and read <real[short] books> about the castle and the game universe history.
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Post by Dan G on Jul 5, 2015 23:28:37 GMT -6
There should definitely be a ghostly theater type location too. Lots of potential there...theater stage with creepy stuff appearing On it in the background. Areas with ball rooms... Using balconies as platforms...etc!
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