Spells (like the ones Alucard uses in SotN). Weapon special attacks (like the ones Alucard uses in SotN). Unexpected gameplay "surprises"/options (like Shield Rod and various shields combo Alucard uses in SotN). Items that get raised stats later (like the Walking Armor). Something like a "luck mode" that Sotn had (since some drops are extremely rare and some enemies are extremely easy to beat).
These are good ones!
Some of the stuff we're posting isn't all that "RPG-ish" really, but important and great aspects nonetheless.
Bloodstained has been said to have special moves with inputs of some sort. We don't know if they will be weapon special attacks, spells, both or something else, though.
Post by LeoLeWolferoux on Jan 12, 2017 2:30:41 GMT -6
Since this thread is starting to become a Symphony of the Night troll, allow me to add a few more from some of the OTHER IGAvanias.
Aria and Dawn of Sorrow -
Power of Dominance
As someone who finds the Blue Mage to my favorite Final Fantasy class, and is thrilled by the concept of learning a monster's way of fighting, and then using it to fight back, I simply LOVED the Power of Dominance in Aria of Sorrow, and its concurrent sequel, Dawn of Sorrow. Epic.
Secret ending prerequisites (Aria)
It took me a couple of play-throughs to figure out that the ending that I got wasn't the actual ending. When one equips the Succubus, Flame Demon, and Giant Bat, one gets a new sequence of events that really give the backbone to what the story is about.
Weapon upgrades (Dawn)
Not that I found Yoko Belnades to be particularly entertaining, I did like the service that she provided where you could infuse current weapons with the souls of demons you gained dominance over, to create better, or sometimes even new weapons entirely. It gave the game a bit more balance, created an atmosphere where you didn't HAVE to give up your favorite kind of weapon for better stat ones, and there wasn't one best weapon at the end of the game. (Yeah Alucard Sword/Claimh Solais, I'm lookin' at you guys...) B-/
Circle of the Moon -
Multi-item drop mechanic
I believe that Castlevania: Circle of the Moon was one of the first games in the IGAvania series, and also the first one to feature a 'double drop' mechanic, that would allow for enemies to essentially drop one of two things: Equipment and items, or DSS cards, which were used to enhance Nathan's magical abilities. I thought this was very cool, and was happy to see this return in later installments of the series such as Aria of Sorrow, and Order of Ecclessia.
One secret that I loved about Circle of the Moon, was the battle arena hidden in the Chapel section of the castle. I always love areas of the game where one must prove their mettle, so I loved the spark that I acquired after clearing the arena for the first time.
Order of Ecclesia -
Shanoa comes onto the roster in this game and is capable of dual wielding different weapons, or glyphs, and can even combine them to create strong dual-attacks. (In fact I believe she is the only one to be able to dual wield, outside of Soma having two weapons 'technically' equipped through the use of the Doppelganger soul)
One piece that I REALLY liked about Order of Ecclesia was that the more you used a glyph, the stronger the co-existing attribute was increased. Like Electricity, Darkness, slashing, ETC.
Portrait of Ruin -
I loved Jonathan, and I equally loved Charlotte, and I loved it even more that there were two characters that you could switch between. Especially with some bosses that put pressure on the interchangeable characters, such as Death, who gains massive Defense, or Magic Defense, depending on what forme he's in, and encourages you to switch characters.
I LOVED that the sub-weapons now had levels introduced in this game. I also loved that the animations changed depending on what weapon it was, and even things like MP use, number of hits, ETC. Similar to Shanoa's attributes, but still different.
...And this is just to name a FEW things. So yes, Symphony of the night was a good game, but I don't want another Symphony of the Night, I want Bloodstained: Ritual of the Night. (Sorry just needed to puff off some hot air, got a little irritated form all of the 'SotN' posts, ehehehe...)
Scuttlest: I will not rest until I've had my VENGEANCE.
Apr 25, 2017 10:15:30 GMT -6
purifyweirdsoul: That's all true, though the actual fighting game of SFxT got great in the 2012 patch. It felt like an older Capcom fighting game. We used the default gem sets too, so that DLC wasn't really an issue
Apr 25, 2017 10:22:26 GMT -6
purifyweirdsoul: Hopefully Injustice 2 is careful with its gear system, to not be much like how the gems were. That could be a problem
Apr 25, 2017 10:23:21 GMT -6
Astaroth: sigma is a dlc char
Apr 25, 2017 21:07:18 GMT -6
purifyweirdsoul: Indeed. I hope he is sword with dog Sigma
Apr 25, 2017 22:00:30 GMT -6
LeoLeWolferoux: Good evening everyone~ Hope you're all having a lovely evening <3
Apr 25, 2017 22:45:54 GMT -6