Post by purifyweirdshard on Aug 2, 2016 8:48:44 GMT -6
I don't think that will happen regardless. He will be more or less still an indie developer with his own company. Like with the current agreement, he will have full creative freedom. I don't think the goal was ever to have Bloodstained become successful enough to be picked up by another, bigger publisher, but to just make his games at the current level (using his own assets with ArtPlay, collaborating with Inti Creates et al).
The thing about all of this is, it would be exciting and great for us as core fans, but it might not be as great for everyone else and other purposes. Even back when these games were published by Konami, their reach was already pretty niche, so I think we should look to increase the inclusivity of our new franchise rather than narrow it further again. It's just like my thinking on the tutorial issue a while back - it may not be what I subjectively want in the game, but if it helps the game to do better overall and have a better future, then yes, let's definitely go in that direction. Granted, there would be a limit to this, but I don't expect Iga to push those limits beyond good taste...
The way I would be cool with this being done is a stretch goal/extras-only campaign. In this manner, we and the public both know that the game already is guaranteed to be made, but those that wish to can contribute to a campaign to have "more game" while also having a chance to be a part of it, and indeed be in it via reward tiers as before. That is a big part of what's cool about these projects that I haven't seen mentioned yet - the tiers that allow many people to be a part of the game, either just with their name here or there or having something they've helped design as part of the actual product. I want to have enough money next time for Runic Forge. lol
But anyway, yes, I think that would be a fine compromise. And lastly, yeah...it would be a shame to not have something so awesome and exciting again. At the very least, maybe Ben/Fangamer can get cracking at the next great similar project.