This Article with IGA on 4gamer.net is in Japanese, but our friend at shmuplations.com translated a bit for us. The bit in red says, "While it's true that we raised the funds for Bloodstained from overseas sources primarily, I hope people understand that the content is not particularly aimed at foreigners; we are making the game that we, as Japanese, would like to make."
"While it's true that we raised the funds for Bloodstained from overseas sources primarily, I hope people understand that the content is not particularly aimed at foreigners; we are making the game that we, as Japanese, would like to make."
I'd just like to comment as a "foreigner" that this is very much a GOOD thing. Devil May Cry was so good and popular world-wide because of how "Japanese" it was. Same with its spiritual successor, Bayonetta. Same with Castlevania. Same with ITS spiritual successor, Bloodstained.
Thank God he feels like that, I feel more relieved now. For some reason japanese devolpers in general tend to forget why their fans like their games. We don't want them "westernized", we like them exactly because they are different.
Post by GenericSoda on Jun 26, 2016 19:16:56 GMT -6
The reason why developers want to appeal to western audiences at the moment is because Japanese console sales are kind of tanking, and since the US is a gigantic country it makes sense to make up for lost revenue there. Sales in the US have traditionally always been higher, even for weird stuff you'd think is niche. Persona and Fire Emblem were really obscure in the past and now they're basically mainstream after the advent of P4 and Awakening.
I appreciate the weird Japanese flair of Castlevania though, and I'm glad that it's staying for Bloodstained.
Thank goodness for games like those. It helps that nowadays culturally, it's more or less mainstream to want to be niche. It may or may not be cool to note that you claimed your waifu on an Inside the Web forum hosted on geocities in 2001 before she was popular, though. We're not quite there...yet.
Yän: All the other ones are variations of a candy-wonderland and scifi spaceships!
Jun 24, 2017 11:14:52 GMT -6
castledan: but you get my point right? When we're told biggest castle, it's kinda important that the castle itself is the biggest. That's what we are comparing
Jun 24, 2017 11:15:25 GMT -6
Yän: Idk about you lot but that just screams gothic horror to me!
Jun 24, 2017 11:15:29 GMT -6
castledan: once you get to the castle and it's smaller it's a let down because the fun of it is the exploration of the castle you get to. So hub like environments then you get to a smaller castle defeats that
Jun 24, 2017 11:15:54 GMT -6
Yän: Yeah, I guess if it's all on one map that's fine to me
Jun 24, 2017 11:15:57 GMT -6
Yän: As in Lament of Innocence
Jun 24, 2017 11:16:19 GMT -6
Yän: That was the main reason why it took me so long to finally play that game
Jun 24, 2017 11:16:38 GMT -6
castledan: yeah that's an example of what i don't want. A HATE hubs in castlevania. It kills any cohesive exploration
Jun 24, 2017 11:17:34 GMT -6
castledan: im done with an area...teleport back...into the next area.
Jun 24, 2017 11:17:41 GMT -6
Yän: Right, that's not what I want either
Jun 24, 2017 11:18:21 GMT -6
castledan: well we will find out eventually lol
Jun 24, 2017 11:19:59 GMT -6
Yän: That's right. Not much of a point discussing it now ^^
Jun 24, 2017 11:21:14 GMT -6
Enkeria Gin: I request we get 3000 rooms. 1400 of them could be about the extra % glitch "outside".
Jun 24, 2017 11:24:46 GMT -6
Enkeria Gin: Or.. Over 9000 !!!
Jun 24, 2017 11:25:13 GMT -6
Yän: I demand we get a map the size of No Man's Sky's universe all done in 2D Pixel art with 100% original rooms! And better make it quick!
Jun 24, 2017 11:28:27 GMT -6
Yän: I paid a few dollars on this after all so I get to decide!
Jun 24, 2017 11:29:09 GMT -6