Beta Backer Demo - Bug Hunters

Status    Subject Created By Replies Views Last Post
newBookmarkLockedFalling Incorrect items from dismantling.
lovelydumpling 0 33 by lovelydumpling
Jun 29, 2018 16:42:51 GMT -6
newBookmarkLockedFalling Sometimes, enemies become invulnerable.
lovelydumpling 0 27 by lovelydumpling
Jun 29, 2018 16:37:54 GMT -6
newBookmarkLockedFalling Zangetsu can heabdbutt you into the roof!
alexskylark 4 102 by alexskylark
Jun 29, 2018 13:45:53 GMT -6
newBookmarkLockedFalling Boat rain sound continues
seiya 2 72 by huberoz
Jun 29, 2018 13:24:58 GMT -6
newBookmarkLockedFalling Johannes doesn't talk with me when he opens his shop.
Pure Miriam 9 110 by Hekk
Jul 1, 2018 9:49:33 GMT -6
newBookmarkLockedFalling My video about the bugs I have found
Dengojin 0 40 by Dengojin
Jun 29, 2018 12:44:37 GMT -6
newBookmarkLockedFalling Garden of Silence - Red Moon background bug
Enkeria Gin 0 48 by Enkeria Gin
Jun 29, 2018 12:19:08 GMT -6
newBookmarkLockedFalling Alchemy bug - crafting with ingredient you are equipped with
thor777 0 37 by thor777
Jun 29, 2018 12:18:56 GMT -6
newBookmarkLockedFalling Cave area with little water - no splash-sfx
Enkeria Gin 0 31 by Enkeria Gin
Jun 29, 2018 12:16:19 GMT -6
newBookmarkLockedFalling Archive bug (?)
kylestien 2 56 by Pure Miriam
Jun 29, 2018 10:32:14 GMT -6
newBookmarkLockedFalling Desktop or Laptop?
Nezuto 3 79 by Nezuto
Jun 29, 2018 9:54:51 GMT -6
newBookmarkLockedFalling Bug: Shard graphics
neff 0 37 by neff
Jun 29, 2018 9:52:11 GMT -6
newBookmarkLockedFalling Controller wasn't recognized for a while.
Pure Miriam 0 37 by Pure Miriam
Jun 29, 2018 9:49:37 GMT -6
newBookmarkLockedFalling On-hit animation cancel
ZeroSbr 3 93 by ZeroSbr
Jun 29, 2018 9:23:19 GMT -6
newBookmarkLockedFalling Ahem...Bug #1, Title screen
neff 1 78 by Nezuto
Jun 29, 2018 9:21:59 GMT -6
newBookmarkLockedFalling Some bugs I have found.
Lestaroth 1 64 by XombieMike
Jun 29, 2018 9:04:30 GMT -6
newBookmarkLockedFalling Got Stuck in the wall after falling from the above map
zianor 2 66 by zianor
Jun 29, 2018 8:38:09 GMT -6
newBookmarkLockedFalling Main Menu Controls: ENTER KEY
neff 0 31 by neff
Jun 29, 2018 7:18:16 GMT -6
newBookmarkLockedFalling Bugs: Configuration
neff 0 34 by neff
Jun 29, 2018 7:08:14 GMT -6
newBookmarkLockedFalling Bugs: Main Menu Controls, UP KEY.
neff 0 43 by neff
Jun 29, 2018 7:02:02 GMT -6
newBookmarkLockedFalling Froze after getting a shard at the same time i hit an enemy
Pure Miriam 3 46 by allooutrick
Jun 30, 2018 16:02:52 GMT -6
newBookmarkLockedFalling Audio bug: In Cutscenes, I keep hearing the ocean.
princeauryn 2 56 by Nezuto
Jun 29, 2018 5:04:15 GMT -6
newBookmarkLockedFalling The other map areas aren't greyed out when in the Garden.
kronfarfar 0 51 by kronfarfar
Jun 29, 2018 5:00:40 GMT -6
newBookmarkLockedFalling Voice Over problem shortly after meeting Alfred
huberoz 0 43 by huberoz
Jun 29, 2018 5:00:30 GMT -6
newBookmarkLockedFalling Jump to get a Shard on top of the village shows a Black bar
Pure Miriam 0 38 by Pure Miriam
Jun 29, 2018 4:54:55 GMT -6
newBookmarkLockedFalling Absorbing Duplicate Shard Cancels Jump Momentum
rollplay 1 40 by Mizu
Jun 29, 2018 4:25:42 GMT -6
newBookmarkLockedFalling Minor audio bug involving Aello
zednebula 0 27 by zednebula
Jun 29, 2018 4:24:13 GMT -6
newBookmarkLockedFalling Stuck on the stairs.
valkian24 0 41 by valkian24
Jun 29, 2018 3:57:21 GMT -6
newBookmarkLockedFalling The game froze after getting hit while getting a shard
zangril 3 60 by acgmn
Jun 29, 2018 3:44:57 GMT -6
newBookmarkLockedFalling Vepar hitting the ship causes menu shaking
huberoz 2 75 by huberoz
Jun 29, 2018 3:37:40 GMT -6
newBookmarkLockedFalling "Weapon Commands" Can Still Execute After Unequip
rollplay 2 59 by huberoz
Jun 29, 2018 3:31:38 GMT -6
newBookmarkLockedFalling Double talking with the Quest NPC
Ziazis 0 37 by Ziazis
Jun 29, 2018 2:07:38 GMT -6
newBookmarkLockedFalling Zangetsu Stuck In Ceiling
kingjames13 8 203 by freddythemonkey
Jun 29, 2018 1:39:44 GMT -6
newBookmarkLockedFalling Enemies spawning inside the environment
zangril 0 32 by zangril
Jun 28, 2018 23:39:14 GMT -6
newBookmarkLockedFalling Fullscreen On Incorrect Monitor
animamachinae 2 69 by Guest
Jun 28, 2018 22:38:09 GMT -6
newBookmarkLockedFalling Controller freeze and attack not working
yulia11 1 25 by yulia11
Jun 28, 2018 21:46:24 GMT -6
newBookmarkLockedFalling Sword Mastery Shard Doesn't Increase Attack
Ark 4 197 by yulia11
Jun 28, 2018 21:37:25 GMT -6
newBookmarkLockedFalling Quest Info in Archives Does Not Appear
rollplay 0 28 by rollplay
Jun 28, 2018 21:35:45 GMT -6
newBookmarkLockedFalling Absorbing Second Shard In Sequence Is Invisible
rollplay 0 22 by rollplay
Jun 28, 2018 21:11:00 GMT -6
newBookmarkLockedFalling Idle Pose After Shard Absorption In Cutscene
rollplay 0 32 by rollplay
Jun 28, 2018 21:01:53 GMT -6

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Beta Backer Demo - Bug Hunters
Found a bug in Bloodstained: Ritual of the Night? List it here. Keep it as short and sweet as possible!
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Carnack Ketral Avatar
Carnack Ketral: They just wanted to try something new, i guess? Jul 19, 2018 9:32:23 GMT -6
Mr. Welldone Avatar
Mr. Welldone: Making games is an art. Artists get bored reproducing something (except lithographers, but that's something else). I'm content to let this be what it is. When artists get bored, their work fails. Jul 19, 2018 9:48:08 GMT -6
azdrerios Avatar
azdrerios: : You can't force creativity. It was quite obvious from Curse of Darkness that IGA really wanted to make a 2D vania game with 3D visuals. This is his chance to do just that. It's a new series, so new things are to be expected. Jul 19, 2018 15:52:14 GMT -6
ZeroSbr Avatar
ZeroSbr: They haven't done the SotN art style since...SotN. No game has, really. Ecclesia got close, but it wasn't quite the same art style. Jul 19, 2018 17:23:41 GMT -6
ghaleon Avatar
ghaleon: Do recall lots of people liked t he 2.5d in the new guilty gear... I think it's ok to keep trying 2.5d, eventually developers will gain the skills and knowledge to make it in a way to satisfy the more 2d purist types IMO. Jul 20, 2018 0:20:56 GMT -6
ghaleon Avatar
ghaleon: plus unreal engine probably has everything 3d by default. I mean you could fudge it by pasting really thin models on an invisible flat surface or something, but you would have to make the entire game made in that fashion. Jul 20, 2018 0:22:14 GMT -6
ghaleon Avatar
ghaleon: which would be ok but I imagine new game developer talent grew up with 3d moreso than sprites these days, so it would be difficult and/or expensive to hire people who can do everything in pure 2d. I'm just speculating though Jul 20, 2018 0:22:45 GMT -6
freddythemonkey Avatar
freddythemonkey: I still think it's weird to see spectacular looking 2D games done by small teams with a handful of money and being told that this wasn't possible in this case Jul 20, 2018 5:28:40 GMT -6
freddythemonkey Avatar
freddythemonkey: A kind user explained to me why a bigger team costs more but I'm still really baffled that 5,5 + millions on Kickstarter PLUS the publisher's money still weren't enough. Oh well, there's no point now but it's still strange to me Jul 20, 2018 5:30:59 GMT -6
Scars Unseen Avatar
Scars Unseen: It's not just a bigger team thing, but a level of detail issue. A lot of the 2D indie games succeed by establishing a visually pleasing aesthetic with limited details and animation fidelity. Jul 20, 2018 9:11:09 GMT -6
Scars Unseen Avatar
Scars Unseen: Very few have anything like the kind of detail SotN has, and none that I'm aware of at both that level of detail at a like or greater scale. Jul 20, 2018 9:13:06 GMT -6
Scars Unseen Avatar
Scars Unseen: And a SotN successor would need to do both, and at a higher resolution, making everything even more work. Top that off with the fact that SotN itself borrowed assets from previous games, and the goal to surpass SotN in 2D becomes a herculean task. Jul 20, 2018 9:15:43 GMT -6
Scars Unseen Avatar
Scars Unseen: $5.5M is not enough to pay for a herculean task. Jul 20, 2018 9:17:10 GMT -6
Astaroth Avatar
Astaroth: also the number of really great sprite artists are few and far between, iga had a couple back in the sotn days and thats why sotn was 2d, he had assets, a previous working knowledge of rondo, and the availability of a really great 2d team that could Jul 20, 2018 17:00:08 GMT -6
Astaroth Avatar
Astaroth: finegle 2d on a system built for 3d, he may still have curry and a few others but he doesnt have the 5-7 years it would take to completely build a 2d game with 2d sprites from literally nothing, look at cuphead and how long it took to develop and it needed Jul 20, 2018 17:02:41 GMT -6
Astaroth Avatar
Astaroth: M$ money to do so, could it be made, yes, but you see how ignorant of game design most people are when they complain that its been what 3 years since the kickstarter dropped and people have been complaining the games not out since march 2017 Jul 20, 2018 17:05:16 GMT -6
Astaroth Avatar
Astaroth: its one of those catch 22s to try to explain Jul 20, 2018 17:06:04 GMT -6
purifyweirdshard Avatar
purifyweirdshard: And explain it we have done, and after we do so, the people that ask the question are nowhere to be seen. At least it feels that way Jul 20, 2018 18:03:41 GMT -6
Autumn Avatar
Autumn: The last time anyone asked, they said they still haven't begun the porting phase, right? Jul 21, 2018 11:18:36 GMT -6
Autumn Avatar
Autumn: Unreal Engine 4 recently received an update that added a bunch of optimization tools for those who develop Nintendo Switch games, which makes me pretty excited to see how Bloodstained's Switch port might benefit from it. Jul 21, 2018 11:20:36 GMT -6