Beta Backer Demo - Feedback Discussion

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newBookmarkLockedFalling My 2 Cents on the Backer Demo (Feedback & Thoughts...So far)
tav7623 0 74 by tav7623
Jun 28, 2018 21:20:26 GMT -6
newBookmarkLockedFalling A few nit pickings, but overall great and fun.
djtanng 0 52 by djtanng
Jun 28, 2018 21:06:51 GMT -6
newBookmarkLockedFalling My points thus far.
caobie 0 51 by caobie
Jun 28, 2018 19:57:56 GMT -6
newBookmarkLockedFalling My suggestions
EBBenjy 0 56 by EBBenjy
Jun 28, 2018 19:35:54 GMT -6
newBookmarkLockedFalling My thoughts so far
comeonfhqwhgads 1 71 by comeonfhqwhgads
Jun 28, 2018 19:33:03 GMT -6
newBookmarkLockedFalling Demo Feedback
bluhawk 0 33 by bluhawk
Jun 28, 2018 19:01:50 GMT -6
newBookmarkLockedFalling My problems, opinions and hopes with the demo so far
yulia11 0 101 by yulia11
Jun 28, 2018 18:47:10 GMT -6
newBookmarkLockedFalling Feedback after first hour of Backer Demo
ashiaka 0 52 by ashiaka
Jun 28, 2018 18:41:02 GMT -6
newBookmarkLockedFalling 3 Main Issues
simon 0 113 by simon
Jun 28, 2018 18:04:58 GMT -6
newBookmarkLockedFalling Major slowdown (low FPS) at times
Zucriy Amsuna 1 76 by ovenkitty
Jun 28, 2018 17:35:54 GMT -6
newBookmarkLockedFalling Feedback Break Down - The Castledan nitpick thread
CastleDan 3 186 by Masquerade
Jun 28, 2018 17:02:00 GMT -6
newBookmarkLockedFalling Lighting and textures and moar
Nezuto 3 227 by Nezuto
Jun 28, 2018 16:27:01 GMT -6
newBookmarkLockedFalling Solved controller issues (PS3 via SCP driver)
Nyamo 2 90 by Galamoth
Jun 28, 2018 16:02:35 GMT -6
newBookmarkLockedFalling beta items and eploration questions
endarion 1 106 by EBBenjy
Jun 28, 2018 15:54:03 GMT -6
newBookmarkLockedFalling Hitstun issues
Zucriy Amsuna 0 37 by Zucriy Amsuna
Jun 28, 2018 14:21:27 GMT -6
newBookmarkLockedFalling Lanterns in the starting zone
shumatsu 1 65 by freddythemonkey
Jun 28, 2018 14:15:52 GMT -6
newBookmarkLockedFalling Controls are not working at all
nachsacred 2 108 by endarion
Jun 28, 2018 13:55:09 GMT -6
newBookmarkLockedFalling Mourning Sun's Obnoxiously Giant Feedback List
mourningxsun 3 196 by mourningxsun
Jun 28, 2018 13:37:05 GMT -6
newBookmarkLockedFalling Feedback on Backer Beta Demo for Boodstained
Michael Toy 0 56 by Michael Toy
Jun 28, 2018 13:11:13 GMT -6
newBookmarkLockedFalling I love it !!!
failgreenman 0 49 by failgreenman
Jun 28, 2018 12:55:27 GMT -6
newBookmarkLockedFalling My review/feedback and some minor nitpicks
Masquerade 1 81 by Ark
Jun 28, 2018 12:43:41 GMT -6
newBookmarkLockedFalling Suggestions
void2258 0 49 by void2258
Jun 28, 2018 12:13:46 GMT -6
newBookmarkLockedFalling Feedback and some issues
gigaganon 0 97 by gigaganon
Jun 28, 2018 11:51:42 GMT -6
newBookmarkLockedFalling Need help with controls.
1st Grandmaster, Warlord Ikai. 6 135 by Nezuto
Jun 28, 2018 11:45:06 GMT -6
newBookmarkLockedFalling Feedback
birdii 0 50 by birdii
Jun 28, 2018 11:16:13 GMT -6
newBookmarkLockedFalling Feedback. Feedback and blackjack. In fact, forget blackjack.
spanishvanguardia 0 59 by spanishvanguardia
Jun 28, 2018 10:40:11 GMT -6
newBookmarkLockedFalling Feedback on my hour of playing
axoin 0 81 by axoin
Jun 28, 2018 10:21:33 GMT -6
newBookmarkLockedFalling Suggestions
lastknightdown 0 153 by lastknightdown
Jun 28, 2018 10:14:13 GMT -6
newBookmarkLockedFalling First impression about the demo
dario85 0 72 by dario85
Jun 28, 2018 9:28:20 GMT -6
newBookmarkLockedFalling The most initial thoughts ever so fared
Mizu 0 83 by Mizu
Jun 28, 2018 9:10:52 GMT -6
newBookmarkLockedFalling Initial thoughts so far
xehan 0 85 by xehan
Jun 28, 2018 9:01:59 GMT -6
newBookmarkLockedFalling Initial thoughts
ZeroSbr 0 97 by ZeroSbr
Jun 28, 2018 8:52:45 GMT -6
newBookmarkLockedFalling Couple of intial thoughts
kylestien 0 119 by kylestien
Jun 28, 2018 8:09:23 GMT -6

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Beta Backer Demo - Feedback Discussion
Give us your thoughts and suggestions on the Bloodstained: Ritual of the Night demo. Be brief and to the point!
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Carnack Ketral Avatar
Carnack Ketral: They just wanted to try something new, i guess? Jul 19, 2018 9:32:23 GMT -6
Mr. Welldone Avatar
Mr. Welldone: Making games is an art. Artists get bored reproducing something (except lithographers, but that's something else). I'm content to let this be what it is. When artists get bored, their work fails. Jul 19, 2018 9:48:08 GMT -6
azdrerios Avatar
azdrerios: : You can't force creativity. It was quite obvious from Curse of Darkness that IGA really wanted to make a 2D vania game with 3D visuals. This is his chance to do just that. It's a new series, so new things are to be expected. Jul 19, 2018 15:52:14 GMT -6
ZeroSbr Avatar
ZeroSbr: They haven't done the SotN art style since...SotN. No game has, really. Ecclesia got close, but it wasn't quite the same art style. Jul 19, 2018 17:23:41 GMT -6
ghaleon Avatar
ghaleon: Do recall lots of people liked t he 2.5d in the new guilty gear... I think it's ok to keep trying 2.5d, eventually developers will gain the skills and knowledge to make it in a way to satisfy the more 2d purist types IMO. Jul 20, 2018 0:20:56 GMT -6
ghaleon Avatar
ghaleon: plus unreal engine probably has everything 3d by default. I mean you could fudge it by pasting really thin models on an invisible flat surface or something, but you would have to make the entire game made in that fashion. Jul 20, 2018 0:22:14 GMT -6
ghaleon Avatar
ghaleon: which would be ok but I imagine new game developer talent grew up with 3d moreso than sprites these days, so it would be difficult and/or expensive to hire people who can do everything in pure 2d. I'm just speculating though Jul 20, 2018 0:22:45 GMT -6
freddythemonkey Avatar
freddythemonkey: I still think it's weird to see spectacular looking 2D games done by small teams with a handful of money and being told that this wasn't possible in this case Jul 20, 2018 5:28:40 GMT -6
freddythemonkey Avatar
freddythemonkey: A kind user explained to me why a bigger team costs more but I'm still really baffled that 5,5 + millions on Kickstarter PLUS the publisher's money still weren't enough. Oh well, there's no point now but it's still strange to me Jul 20, 2018 5:30:59 GMT -6
Scars Unseen Avatar
Scars Unseen: It's not just a bigger team thing, but a level of detail issue. A lot of the 2D indie games succeed by establishing a visually pleasing aesthetic with limited details and animation fidelity. Jul 20, 2018 9:11:09 GMT -6
Scars Unseen Avatar
Scars Unseen: Very few have anything like the kind of detail SotN has, and none that I'm aware of at both that level of detail at a like or greater scale. Jul 20, 2018 9:13:06 GMT -6
Scars Unseen Avatar
Scars Unseen: And a SotN successor would need to do both, and at a higher resolution, making everything even more work. Top that off with the fact that SotN itself borrowed assets from previous games, and the goal to surpass SotN in 2D becomes a herculean task. Jul 20, 2018 9:15:43 GMT -6
Scars Unseen Avatar
Scars Unseen: $5.5M is not enough to pay for a herculean task. Jul 20, 2018 9:17:10 GMT -6
Astaroth Avatar
Astaroth: also the number of really great sprite artists are few and far between, iga had a couple back in the sotn days and thats why sotn was 2d, he had assets, a previous working knowledge of rondo, and the availability of a really great 2d team that could Jul 20, 2018 17:00:08 GMT -6
Astaroth Avatar
Astaroth: finegle 2d on a system built for 3d, he may still have curry and a few others but he doesnt have the 5-7 years it would take to completely build a 2d game with 2d sprites from literally nothing, look at cuphead and how long it took to develop and it needed Jul 20, 2018 17:02:41 GMT -6
Astaroth Avatar
Astaroth: M$ money to do so, could it be made, yes, but you see how ignorant of game design most people are when they complain that its been what 3 years since the kickstarter dropped and people have been complaining the games not out since march 2017 Jul 20, 2018 17:05:16 GMT -6
Astaroth Avatar
Astaroth: its one of those catch 22s to try to explain Jul 20, 2018 17:06:04 GMT -6
purifyweirdshard Avatar
purifyweirdshard: And explain it we have done, and after we do so, the people that ask the question are nowhere to be seen. At least it feels that way Jul 20, 2018 18:03:41 GMT -6
Autumn Avatar
Autumn: The last time anyone asked, they said they still haven't begun the porting phase, right? Jul 21, 2018 11:18:36 GMT -6
Autumn Avatar
Autumn: Unreal Engine 4 recently received an update that added a bunch of optimization tools for those who develop Nintendo Switch games, which makes me pretty excited to see how Bloodstained's Switch port might benefit from it. Jul 21, 2018 11:20:36 GMT -6